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©2026 Cecilia Garcia
OVERVIEW
Pawse is a built-in digital pet that promotes positive online behavior in gaming platforms.
PROBLEM
The current landscape of online gaming:
Includes over 600 million kids and teens, with 66% experiencing severe online harassment.
Lacks native guidance and supervision for younger audiences.
Leaves kids having a hard time understanding online spaces and how their words and actions affect others.
SOLUTION
The proposed digital product introduces:
A built-in companion that actively detects and blocks hostile behavior from other users.
Gamified reward systems to encourage positive interactions and teach kids the impact of their actions.
Automated safety mechanisms that alert a trusted adult during dangerous situations.
MY ROLE
Designer, Motion GRaphics
TEAM
Cecilia Garcia
Gina Lee
Thalia Merino
Vicky Li
TOOLS
Figma, Illustrator, After Effects
DURATION
3 months
01/CASE STUDY
Pawse is a digital sidekick developed with Microsoft to protect kids in online spaces while teaching them the impact of their words and actions.
02/KEY FEATURES
Pawse combines proactive moderation and real-time interventions to keep kids safe across their favorite devices.


03/DESIGNING FOR SOCIAL GOOD
Pawse goes beyond censorship by encouraging digital empathy through an emotional feedback system that prompts kids to rethink harmful behavior.


04/IMPACT
Fostering Long-Term Behavioral Change:
By connecting digital actions to immediate, empathetic feedback, Pawse teaches young players to think twice and builds a strong foundation for positive online behavior.
Creating a Safer Digital Ecosystem:
Through proactive interventions and cross-platform integration, the product transforms toxic gaming spaces into safe, enjoyable environments where kids are protected from harassment.